// MurmurHash3 was written by Austin Appleby, and is placed in the public
// domain. The author hereby disclaims copyright to this source code.

#include <mgba-util/hash.h>

#if defined(_MSC_VER)

#define FORCE_INLINE	__forceinline

#include <stdlib.h>

#define ROTL32(x,y)	_rotl(x,y)

#else

#define	FORCE_INLINE inline __attribute__((always_inline))

static inline uint32_t rotl32 ( uint32_t x, int8_t r ) {
  return (x << r) | (x >> (32 - r));
}

#define	ROTL32(x,y)	rotl32(x,y)

#endif

//-----------------------------------------------------------------------------
// Block read - if your platform needs to do endian-swapping or can only
// handle aligned reads, do the conversion here

static FORCE_INLINE uint32_t getblock32 ( const uint32_t * p, int i ) {
  uint32_t ret;
  LOAD_32LE(ret, i << 2, p);
  return ret;
}

//-----------------------------------------------------------------------------
// Finalization mix - force all bits of a hash block to avalanche

static FORCE_INLINE uint32_t fmix32 (uint32_t h) {
  h ^= h >> 16;
  h *= 0x85ebca6b;
  h ^= h >> 13;
  h *= 0xc2b2ae35;
  h ^= h >> 16;

  return h;
}

//-----------------------------------------------------------------------------

uint32_t hash32(const void* key, int len, uint32_t seed) {
  const uint8_t * data = (const uint8_t*)key;
  const int nblocks = len / 4;

  uint32_t h1 = seed;

  const uint32_t c1 = 0xcc9e2d51;
  const uint32_t c2 = 0x1b873593;

  //----------
  // body

  const uint32_t * blocks = (const uint32_t *)(data + nblocks*4);

  int i;
  for(i = -nblocks; i; i++)
  {
    uint32_t k1 = getblock32(blocks,i);

    k1 *= c1;
    k1 = ROTL32(k1,15);
    k1 *= c2;
    
    h1 ^= k1;
    h1 = ROTL32(h1,13); 
    h1 = h1*5+0xe6546b64;
  }

  //----------
  // tail

  const uint8_t * tail = (const uint8_t*)(data + nblocks*4);

  uint32_t k1 = 0;

  switch(len & 3)
  {
  case 3:
    k1 ^= tail[2] << 16;
    // Fall through
  case 2:
    k1 ^= tail[1] << 8;
    // Fall through
  case 1:
    k1 ^= tail[0];
    k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
  };

  //----------
  // finalization

  h1 ^= len;

  h1 = fmix32(h1);

  return h1;
} 
